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Artist's Comments
I offered a free request to ~ninetales666 and this is what he asked for. A Ninetales being pumped up with water.
Well, this one is a bit different than normal. It's the first inflation animation I made using a liquid as the source. So she's a lot heavier than the characters in any of my previous animations. I changed the control method this time. There is the tap button, which turns the water on or off. You don't have to hold the button to keep it going. When Ninetales reaches the maximum size, the tap will reset the animation. The "growth speed" box has been labelled "Pressure" in this animation. But what I changed most this time is the camera system. There are two camera modes: Fixed and free. In the fixed mode, the camera will zoom to the place that's best suited to see all of Ninetales (I was hard to do, I had to use sines, cosines and other things to make it work correctly). The free mode activates whenever you drag the mouse around or when you change the zoom. To return to the fixed mode, just press the camera button again. Due to the fact that almost all of Ninetales's parts were involved in the expansion, I could hardly use any of them to react to clicking and things, so there isn't much interactivity. I still hope it's good enough. |
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October 29
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Comments
i know you said you were laying off this stuff but have you ever thought of making an inflation game?
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Underneath this insanity is a GENUES!
Opps. Spelled genius wrong.
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Drawing and Writing about Pokemon since 17/05/2007. Not stopping, so save thine breath.
Proud member of *pokedorks
But it gives a little negative Point: The Camera.
If u have the free Cam and u want to poke out, going the Cam byself to automatic. A little bit sad....
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Let´s Play..... ANYTHING XD
[link] If u have a good Soul, them help me to hatch my Dragon-Egg =^.^=
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I'm a inflation fan. Deal with it.
Red the Dragon - Believes in 7 meals a day.
[link] I has a dragon pet!
...Did I sound a little too criticizing? I hope I didn't...
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Just a regular art-loving guy.
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They say actions speak louder than words. If that's the case, why the heck are my words louder than my actions??
The new button layout is pretty spiffy, too. It's pleasing in the way that it can't really get in the way of the action. If and when you make another animation, you should remember that setup (You may not need the view-toggle button, but still, keep it in mind).
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They say actions speak louder than words. If that's the case, why the heck are my words louder than my actions??
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