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I going to try to avoid writing journals every week, unless I have something important to say. But today I wanted to talk about something different than usual.

I complain about video games too much, so today I'm going to talk about some games I liked. Metroid games! This is going to be a long journal about the 4 Metroid games I've played so far.

Metroid
Nintendo offered 20 free games for people who got the Nintendo 3DS early. One of them was Metroid for the NES. The story is simple: You were sent to planet Zebeth (Or Zebes now, for some reason) to destroy Metroids and the Mother Brain.

The game consists of shooting monsters, exploring a giant, seemingly endless, dark cave and collecting weapon upgrades. You start off with nothing but an armor suit and a gun that shoots about your own height ahead of you. As you go through the game, you will collect a morph ball, missile launcher, bombs and improvements to your armor, health and gun.

Getting to the next place will be a challenge for two reasons: Everything is out to kill you and the map is a maze. The controls are responsive, but the enemies can move in unpredictable patterns, making them difficuilt to hit and dodge. You'll have to check every single wall and floor for secrets in order to find the path to the next place.

The background is black, but the environments are really colorful and creative. I like the style. The music is well composed and fits well with the environment.

Sadly, I never finished the game. I enjoyed what I played so far, but got bored after getting stuck for too long. I only recommend it if you have piles hours to spare and enjoy searching high and low for secret paths. Still, I think it's one of the better games on the NES.

Metroid Fusion
Among the free games I got was Metroid Fusion for the Game Boy Advance. This was the first Metroid game I ever finished and my favorite in the series.

Metroid Fusion starts off some time after Super Metroid ended. Samus was infected by a life form known as X, which nearly killed her. She was revived and vaccinated with Metroid cells, X's deadliest enemy. This made her immune to the X parasite. Her power suit parts had to be surgically removed from her body and were stored in a quarantine room in a space station lab. Later she received a distress signal from the lab where her parts were stored.

In this game, your mission is to explore the lab to find out what happened. You soon discover that the X have broken loose and are infecting other life forms in the lab. Unlike the first metroid game, this game is more story driven, and there are a few cutscenes. I won't say I was scared, but I feel like there were some horror elements in there.

The space station is divided into 6 sectors, each simulating different environments. Once again, the game is full of secrets, giving you a reason to test every corner for hidden paths, but at least the main path was easy enough to get to. The controls are better than before. Samus moves faster, you can aim diagonally and hang off edges. The game's music was pretty good, but not as memorable as the first Metroid game.

As I said, it's my favorite game so far. I recommend this one above all the others. Good story, good graphics and good gameplay.

Metroid: Other M
Metroid: Other M for the Wii. This game is infamous among Metroid fans, but I don't think it's as bad as they say. First, the gameplay.

The game takes place on a space station with 3 sectors. Each sector representing a different environment. I was actually kind of disappointed that Metroid Fusion managed to have 6 sectors, that were actually more interesting than the ones in Other M.

The game had two control modes. Third person controls are activated by holding the Wii remote sideways. I found this a bit confusing at first, but I got used to it. You can run around with the D-pad, using 1 to jump, 2 to shoot and the other buttons for rolling and dropping bombs. I actually like how dynamic it was.

You could switch to first person mode by pointing at the screen. In first person mode you are stuck in one place, and can shoot missiles. This was good for finding secrets in walls, but I found switching between control modes pretty difficult when I was trying to fight things. It's even worse than that, though. There were some boss fights that were done entirely in first person mode and were basically reflex games. I didn't like being stuck in one spot, using missiles to stop the boss from hitting me in the face. This is my reason for never wanting to play the game again.

There was one other thing that bothered me. I was walking through a tunnel, and suddenly a big thing came in from nowhere, smashing the hole tunnel and killing me instantly. The game didn't care to explain that it was... a quick time event! I don't know what button I was supposed to press, but I pressed all of them and it somehow worked.

The story is that Samus gets a distress signal froma place known as the bottleship. When she arrives, she finds her old military commander, Adam Malkovich, with some of his squad mates. There's something dangerous lurking in the ship and you must find out what it is. As the fans would point out, Samus lets Adam tell her exactly what to do, which makes her look weak and helpless on her own. Personally, I didn't care much about that. What bothered me more about the story was the fact that I never had a reason to care when some of the people died, and that the ending of the story was disappointing.

The graphics were good, the music (if there was any) was very forgettable (I literally forgot if it had any). I would not recommend getting this game. If this game had nothing but third person controls, I'd probably like it more.

Metroid II: Return of Samus
Metroid 2 for the Game Boy. I got this game a few days ago, once again free on my Nintendo 3DS. It's all thanks to Nintendo's european star catalogue which will vanish soon.

The game starts you in your ship on the surface a planet. No story, no tutorial, no directions. Just 39 metroids to kill and a big cave to find them in. Well, there is a story, but it's in the instruction manual. The cave has a pool of acid that goes draining every time you kill a few metroids, opening paths to new areas. It's a very mazey cave, full of places that look the same, but it never got too repetitive. I did get lost a few times, but I think that adds to the fun. A difference from other games is that you can switch between gun types by going back to the places where you collected them.

What it lacks in color, it makes up for in nicely detailed textures. The environments look very good. Even better than in Metroid for the NES. In this game, the camera is much closer to the character. You would think it doesn't give enough space to look around, but they designed the levels with this in mind. I never had that problem. The game has some areas with music, and other areas with really creepy background effects instead (You need to listen to it: www.youtube.com/watch?v=ZPwePU… ). None of it was very memorable, but it really works.

Overall, it's a pretty good game. Just below Metroid Fusion on my list. I haven't finished it yet, but I'm almost there. I actually wish the game was longer, like maybe twice or three times as long. I'd like it if Nintendo made more games like this one.

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I think "What do you want them to announce at the E3?" is a bad question. Most people answer with sequels to games they already know.

I want companies to show me something I've never heard of. Sell me something I never knew I needed before.
Sorry, I'm busy these days. I suddenly got a whole lot of work to do in university. I'm postponing all of my projects to June or July. Only uploading small things until then.

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Doom-the-wolf
Not an animator. Not an artist.
A stubborn, lazy, bad-tempered wolf with a cold attitude.

Apparently necessary disclaimers
I am not an artist or an animator. Implying:
-My work does not follow any schedule or standards of quality control.
-I make no profit from these and, therefore, feel no need to adapt my work to the desires or needs of my viewers.
-The works here are not in any way a reflection of my professional skills or attitude.
-This website is my personal space, my sole purpose here is to have fun in my free time. My only responsibility here is to avoid violating the rules.

What I'm not going to do: This journal gives you an idea of what to avoid asking: doom-the-wolf.deviantart.com/j…

Contact info: doom-the-wolf@hotmail.com
Visit my Hotmail Skydrive Onedrive gallery to see hidden pictures I've made.

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:iconpikachu7252:
Pikachu7252 Featured By Owner 4 days ago
Can't wait to see your new flash in June. Until then, keep up the good work with the drawings!
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:iconcharlesroseluis:
charlesroseluis Featured By Owner 4 days ago  New member Hobbyist General Artist
doom sorry for my bad grammar I'm not a good speller and my other comment I truthfully  was trying to ask you something and  I'm sorry I can't spell or use understandable grammar ok? so sorry about my grammar and spelling
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:iconcharlesroseluis:
charlesroseluis Featured By Owner 4 days ago  New member Hobbyist General Artist
sup doom
 how you doing oh wait be fore I forget can you make one of your interactive pregincy game but have every thing controlled manuly?
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:icontruerealsegasonicfan:
Hey there. Long time no see. Hey did I ask you about one of your flashes in notes or anywhere else before? I don't know if I talked to you about that yet. Can you please remind me if we did talk about that in the past or not? And hope you're doing okay out there.
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:icondoom-the-wolf:
Doom-the-wolf Featured By Owner May 15, 2015
I don't remember anything like that.
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